Developers Weigh in on the Future of Gaming
June 12, 2017 by Rosstin Murphy and John Osborn D'Agostino
What does the future of gaming hold, in terms of how we communicate with each other and how we interact with media? In this episode of Spark Talks, two video game producers / developers give their take on how interactive media influences us at work, at play, and while learning about our world.
Make sure to tweet us @sparkpr to ask them your questions and give us your take on the gaming industry.
Rosstin Murphy, VR engineer at STRIVR Labs and game producer
1:14 The future of games
3:12 Companies exploring interactivity
4:00 Passive vs. interactive entertainment
5:28 The shifting role from player to creator
7:07 Growing numbers of game spectators
John Osborn D’Agostino, an award-winning web developer, data journalist and game designer
8:44 Gaming as it relates to journalism
11:00 Games that express a journalistic story vs. journalism that contains gamification
17:03 Partnerships between major gaming companies and news media outlets
18:34 A message to those who want to produce a game
20:05 Experimental Understanding
Internet Trends 2017, Mary Meeker.
Play the News: Fun and Games in Digital Journalism, Tow Center for Digital Journalism.
Madaya Mom, Partnership between ABC News and Marvel.
Rosstin Murphy is a VR Engineer at STRIVR, the world leader in using virtual reality (VR) to train individuals and improve performance. Before STRIVR, Rosstin was Augmented Reality Development Lead at IBM, developing business applications for AR, along with 3D big data visualization. He is also the producer of several video games, including Road Redemption, Queen at Arms, and Rex Rocket.
John Osborn D’Agostino is an award-winning Davis-based web developer, data journalist and game designer. He’s passionate about using games to tell stories, building interactive projects for the web, working in the open government space and generally trying out new things. His work includes projects like The Candidate and Chinese “parachute kids” tackle U.S. schools on their own.
Vanessa Zucker is Spark’s in-house marketing manager who used to review video games at a small company, once upon a time. She has done in-house marketing for small startups, tech giants, and non-profits. She merges creativity with analytical thinking and organization in order to create unique, quality content.