Developers Weigh in on the Future of Gaming

Developers Weigh in on the Future of Gaming

What does the future of gaming hold, in terms of how we communicate with each other and how we interact with media? In this episode of Spark Talks, two video game producers / developers give their take on how interactive media influences us at work, at play, and while learning about our world. Make sure to tweet us @sparkpr to ask them your questions and give us your take on the gaming industry.

Rosstin Murphy, VR engineer at STRIVR Labs and game producer

1:14   The future of games1:48   Gamification3:12   Companies exploring interactivity4:00   Passive vs. interactive entertainment5:28   The shifting role from player to creator7:07   Growing numbers of game spectators

John Osborn D’Agostino, an award-winning web developer, data journalist and game designer

8:44   Gaming as it relates to journalism11:00   Games that express a journalistic story vs. journalism that contains gamification17:03   Partnerships between major gaming companies and news media outlets18:34   A message to those who want to produce a game20:05   Experimental Understanding

References

Virtual Reality: Where We’ve Been, Where We’re Going

Internet Trends 2017, Mary Meeker.

Play the News: Fun and Games in Digital Journalism, Tow Center for Digital Journalism.

Madaya Mom, Partnership between ABC News and Marvel.

Game Directory: List of games in journalism or of serious substance.

About Rosstin

@RosstinMurphy

Rosstin Murphy

Rosstin Murphy is a VR Engineer at STRIVR, the world leader in using virtual reality (VR) to train individuals and improve performance. Before STRIVR, Rosstin was Augmented Reality Development Lead at IBM, developing business applications for AR, along with 3D big data visualization. He is also the producer of several video games, including Road Redemption, Queen at Arms, and Rex Rocket.

About John

@bayreporta

John Osborn D'Agostino

John Osborn D’Agostino is an award-winning Davis-based web developer, data journalist and game designer. He’s passionate about using games to tell stories, building interactive projects for the web, working in the open government space and generally trying out new things. His work includes projects like The Candidate and Chinese “parachute kids” tackle U.S. schools on their own.

About Vanessa

Vanessa Zucker

Vanessa Zucker is Spark’s in-house marketing manager who used to review video games at a small company, once upon a time. She has done in-house marketing for small startups, tech giants, and non-profits. She merges creativity with analytical thinking and organization in order to create unique, quality content.

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SparkPR - Consumer

Consumer

Our office is littered with the newest tech gadgets, and we’re adept at looking at ways that consumers engage with brands to drive the adoption of things they’ve never seen or experienced before.

SparkPR - Enterprise

Enterprise

We’re already sitting wherever you’re placed in the enterprise technology landscape: ERP, SaaS, security, big data, AI, etc. Between corporate communications, public relations, and integrated marketing, we can help your business thrive in an increasingly complex world.

SparkPR - Financial

FinTech & Financial

The union of capital and code has driven an incredible amount of disruption over the last few decades. We absorb, fine tune and differentiate the message through events, content programs and targeted media relations, elevating the intellectual capital of both well-known and yet to be discovered minds who fund the entrepreneurs of tomorrow.

SparkPR - Emerging Tech

Emerging Tech

Spark has worked with the startups, executives, and enterprises that brought about the new technologies and services that changed way we all live over the past 20 years. While the last two decades have certainly been exciting, it’s never been more important to find the right audience and narrative to illustrate how your story will transform the world and improve the human experience.